There’s probably a lot to argue around the value of these new-gen upgrades and the mechanics of how they’re implemented but I can’t help but feel this isn’t going to be ideal for a lot of prospective players. Lastly, anyone who does own the base game and both expansions is eligible for a $12 paid upgrade. If you already own the game and not the extra DLC however, you’ll also still be up for the full ninety bucks, which kinda stings. If you’re brand new to the game and don’t own it on any platform, it’s around $90 AUD for this updated version including the expansions, which in my eyes isn’t too bad for what you’re getting. The thing that makes or breaks the value proposition with The Outer Worlds: Spacer’s Choice Edition really is the way it’s being offered. The addition of support for haptic feedback and adaptive triggers on PS5 is definitely welcome, with the game’s already-great selection of interesting and fun sci-fi weapons all feeling that much more distinct here. Of course, both DLC expansions are included in Peril on Gorgon and Murder on Eridanos, which are both fine additions to the game. One big performance benefit comes by way of the load times, which are far from instant here but still a huge reduction over the original’s frustratingly lengthy load screens on console.Īs far as gameplay goes, this is pretty much still The Outer Worlds you know and love, although Obsidian does promise some small tweaks like an increased level cap, which should make coming back for a new playthrough at least a little more interesting, and improved companion and enemy AI – something I’m inclined to believe is a thing but is hard to realistically gauge after having not played the original in a while. PS5 Performance Mode (left) vs Graphics Mode (right) While I’d normally be happy to take a bit of a visual hit and stick with the higher framerate option I’d actually almost recommend going the other way with this one and taking the nicer visuals – it’s a game that plays just fine at 30fps anyway. I was expecting the performance setting to be leaning toward a locked 60fps given the age of the game and the power of the new machines but it seems to really struggle, instead wavering wildly and introducing some distracting stutter. There are two modes with a graphics-focused option offering a sharper image with noticeably better lighting and particle effects, as well as a performance option that dials things down slightly in favour of a higher framerate. Unfortunately, while it looks great performance is a bit weird (at least on console). The game’s overall look is significantly nicer than before, and it all goes a long way to selling the incredible art direction that’s always been there. A lot of characters and objects aren’t obviously improved until you compare them side-by-side with the last-gen versions of the games but they do sport some improved animation work in places. The game’s sweeping, planetary environments look much more detailed and lush thanks to upgraded assets, better draw distances and an improved lighting model. Naturally the most immediate difference in the new-gen version of the game is the visuals, which benefit from changes both big and small.
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