Although you do get the hang of things, it’s one of those games where you can’t help but feel as though you’re really missing something. It was pretty obvious they meant the Switch version of the D-pad, but again, it’s a missed detail that really makes you feel as though the game hasn’t quite been optimised enough yet for cross-platform. The in-game menu even has a symbol next to some items so you know which button to use, but there was a D-pad sign in the shape of a plus, which the Switch actually doesn’t have. Actually, a Switch really lends itself for touchpad controls, but Orbit Industries doesn’t take advantage of this. It’s set out like a PC game, where you’re able to just move the cursor and select what you need, and so the Switch controls feel unnatural. I imagine on PC it’s easier, but the switch controls were very tedious, and I found I was constantly pressing the wrong button. The controls are probably the hardest thing to figure out. You can’t take out loans to help with this, and you can fast forward time to keep things moving. The game mechanics are recognisable from similar games, there are different types of resources available, there are different types of constructions you can build onto the station, there’s a workforce which you monitor through supply and demand, and there’s the finances to watch as well. The connector system was easy to use and easy to understand and that was because the UI is well designed, but also because there wasn’t anything else to look at and confuse you. It was really nice to see a game of this genre have different screens for the systems, as they’re often on the same screen and segregated by colour or transparency, which is just far too busy to look at. It’s a lot, to say the least, but it does make sense and you get used to the meaning behind things once you’ve figured out the basics. (image credit: Klabater)Īfter selecting the first mission type, the game greets you in a pretty to-be-expected way, throwing all sorts of acronyms and foreign names and concepts at you while you try and figure out what you’re looking at. This is a tiny detail, granted, but it’s things like this that make a difference to the player-experience. Rather annoyingly, when you’re on the mission select screen, you have the option to scroll and read the description, but if you then switch to the next mission type, the scroll doesn’t reset. There’s a slightly more difficult mode, and then the last two options are more story-based. The first is ‘No Time for Caution’, (which is presumably a reference to the song title with the same name, from the soundtrack of Interstellar), but you can also play endless mode where you have no limit to resources/money/time. The game starts with a list of all the different mission types, which is a little overwhelming if you’re new to the game, but the first type is actually already auto selected for you.
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